Feb 25

Did you already see the La-Mulana Test Play 3 video? The game’s coming along and NIGORO’s still hard at work. Visit the Official La-Mulana Website for more info!

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Feb 24

What a busy day! Derek Yu (creator of Aquaria) has put up an interview with Pixel! Go check it out at TIGSource!

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Feb 24


CAVE STORY COMING TO WIIWARE MARCH 22ND
The Indie Superhit Drops With Exclusive Content On Wii

February 24, 2010 – Nicalis, Inc. is excited to announce the upcoming release of the indie superhit, Cave Story for WiiWare. Rated E10+, Cave Story will be available exclusively for the WiiWare service on Monday, March 22nd in North America. The highly anticipated action-adventure game is the combined effort of Nicalis, Inc. and Studio Pixel to produce an official Wii version of Cave Story (known as Doukutsu Monogatari in Japan).

Cave Story for Wii features enhanced artwork, the official translation, a remastered soundtrack and many other touches that will surprise new and existing fans alike. With artwork completely drawn by hand, Cave Story for Wii has a fresh new and unique look. Players can opt to play with the classic artwork and music as well mix-and-match new and classic audio-visuals.

Along with the higher-definition graphics and music, Cave Story for Wii includes five new play modes. Previously announced as Add-On/Download Content, Nicalis, Inc. has integrated these modes as part of the full game, so there’s need for additional downloads or purchases. New players are welcomed to try Easy Mode while Cave Story veterans can tackle Hard Mode–if they can handle it. Players can also challenge every boss in Boss Rush Mode or try their skill at Sanctuary Time Attack!

Cave Story Wii Features:
- Standard definition and Wii-exclusive progressive (480p) graphics
- New character designs by creator, Daisuke Amaya
- Completely redrawn background and interface, exclusive to Wii
- Remastered music as well as the original soundtrack
- Mix-and-match new/old artwork and music!
- Five new play modes (including Sanctuary Time Attack and Boss Rush)
- Three-save files, as demanded by fans
- Over 20 epic boss battles through Mimiga Island
- 15 levels to explore in the vast world
- 10 unique weapons to find and upgrade
- Classic Controller compatibility
- Three unique endings
- A few surprises fans

Cave Story on Wii is possible thanks to the tremendous support and loyalty from its fans. “It’s like a dream come true and so wonderful to have people play Cave Story on the Wii. I feel very rewarded and am grateful to the support of all the players,” said Daisuke Amaya. Less than a month to go! Follow The Official Cave Story group on Facebook: http://www.facebook.com/group.php?gid=30447119245

About Nicalis, Inc.
Based in Southern California, Nicalis, Inc. is an independent developer and digital publisher with a proven track record for developing well-polished games with library of highly-acclaimed products for mobile. Founded in 2007, Nicalis continually seeks to enhance, and improve the quality of video games throughout the game industry. Nicalis, Inc. is committed to developing wildly creative and endlessly entertaining games that just happen to be affordable. Nicalis, Inc. is also developing NightSky (WiiWare) and working in collaboration with Japanese developer NIGORO on La-Mulana (WiiWare). More information on Nicalis can be found via the Internet at http://www.nicalis.com.

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Jan 30

Do you remember our Igor Comparison? If you don’t, go check it out. At the time I didn’t say too much or really show the process in which we arrived on Pixel’s final version of Igor. I wanted to take the time to show you more how a typical character is redone for the Wii version of Cave Story.

From left to right, the first image is an enlarged image of what you originally saw on the PC version. It’s also one of the options you can choose on the Wii version.

The second image to the right is what software interpolation looks like, but this was done by hand. There are technically four-times as many pixels, but the details is lacking and not what we’d want to see in the finished game.

Third from the left is pretty close to the finished product, but not quite. However, compared to the upscaled image you now see some real detail in the face, teeth and anger in his eyes. The tie has been given more attention and isn’t simply a 45-degree group of pixels, it wraps around simulating his wide neck. He’s starting to come together. But it’s not complete…

Fourth and finally is what you’ll see in the Wii version. Pixel added whiskers to Igor, he re-adjusted the eyes to give Igor a sort of feline look. Pixel also added more detail to his brow and also significantly changed his nose. The overall looks is much more consistent with the portrait image. Finally, Igor is complete and ready to take you on in Egg Corridor.

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Jan 07

Okay, so you La-Mulana and you should know 1Up.com, but now the latter has chosen the former as one of the Top 10 Wii Games of 2010. That’s awesome

By the way, it’d make NIGORO and me very happy if you visit the La-Mulana Blog. Lemeza would be happy, too.

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Jan 07

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Jan 05

January 6th is Nicklas’ 27th bday. It’s already the 6th in Sweden so Happy Birthday! To celebrate his birthday Nicklas is offering Saira at a $5 discount to $12–that’s 29.4118% off! Another $1.50 will get you a second license for that friend who’s too cheap to buy it on his own.

Go get Saira for 29.4118% off!. Just like McDonald’s McRib, it’s for a limited time only.

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Jan 03

NIGORO already said, あけましておめでとうございます! and now Naramura has updated the La-Mulana Blog with two new updates.

First, he said Arigatou!–that means thank you in Japanese. It could also mean “the ant is 10″, but that’s mostly a pun. The director of La-Mulana is also apparently a little shocked that it’ 2010 already, Did A New Year Begin?. Well, yes, it did.

Give them your support, these guys don’t take any days off just to give us La-Mulana on Wii!

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Jan 03

It looks like NicoNico strikes again. I really don’t know what to say. Genius? Thoughts?

Hope everyone had a good new year!

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Dec 25

Happy Christmas!

If you remember yesterday’s Cave Story Happy Christmas Eve update, you’ll recall that we mentioned a third tune by Dustin Kulwicki. As promised, here it is!

Christmas Story

And, in case you missed the first two:

Holiday Construction

Chime Vale

Have a great holiday!

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