Jan 09

MTV’s Stephen Totilo put together a short list of Wii games he’s looking forward to for 2009. The list of five games includes Sin and Punishment 2, MadWorld and Punch-Out!! Also on the list is Wii Sports Resort; these are all some pretty notable games for the Wii. The fifth game on the list is Cave Story! We’re happy that it has made the list and honored to be in such good company.
Read the whole story at MTV: The Nintendo Wii Games We’re Most Excited For In 2009. Thanks Stephen!
18 Responses to “MTV Digs Cave Story”
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January 9th, 2009 at 18:49
wow, top 5 Wii games, and not just wiiware! Also, the game looks real nice with all the updated graphics, can’t wait to hear the remixed music!
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January 9th, 2009 at 20:00
Looking sharp there, Nicalis! (no really, that snapshot is clean!)
Congrats on making another “MTV’s favorite” again!
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January 9th, 2009 at 20:02
The fonts look great. All that’s left now are the borders.
I hope the new projected release date give you guys enough time to apply a fancy hi-res version of the textbox borders from the PC version.
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January 9th, 2009 at 22:00
It’s going to be so great to play this, with so many beautiful pixels, at such a smooth framerate! Yes!
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January 9th, 2009 at 22:55
Ugh, now I’m kind of worried. The whole thing looks amazing and all, but Cave Story runs natively at 30 Frames Per Second, and that screenshot says 60. This means that everything is going to be slightly faster, which is kind of obnoxious to the purist like me.
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January 9th, 2009 at 22:58
The original game ran at 50fps, not 30.
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January 10th, 2009 at 04:42
“The original game ran at 50fps, not 30.”
Well, I was going to ask if the game would run at full screen/speed in the PAL version (Nintendo has let us down a few times) but I guess that answers that, right?
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January 10th, 2009 at 05:30
Thats kinda scary to see it all smoothed out.
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January 10th, 2009 at 09:14
loving the new screenshot
I’m not too worried about the framrate, as I’m sure everyone at Nicalis knows how the original feels in terms of fps.
Also, I’m glad that even MTV is recognizing Cave Story’s popularity.
Here’s hoping for an awesome launch (in sales).
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January 10th, 2009 at 09:30
Yeah, you would be right. 50, not 60. It’s been a while >_>
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January 10th, 2009 at 09:48
So yeah, beyond my flub, will the final run at 50fps, or are the physics and such fixed to run the same as 50 but at 60?
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January 10th, 2009 at 10:12
@ sfried
yeah it would look nice with a little bit of transparency too.
not much.
sort of like the borders in windows vista.
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January 10th, 2009 at 12:03
Nice screenshot. King’s looking good.
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January 10th, 2009 at 17:12
Fast framerates don’t necessarily mean different gameplay: it simply means that the actions are smoother. Take shooters for instance…
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January 11th, 2009 at 09:03
partymetroid: My reason for asking is because despite that usually being true, the homebrew DS port of Cave Story that has since stopped (From what I can gather), was running at 60fps and I had pointed out to the author that the main character was falling too fast and basically everything was moving just slightly too quick. Then he realized that it was runnint at 50 and fixed it.
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January 12th, 2009 at 09:58
cool comparison i saw: http://i41.tinypic.com/16a8rwy.gif
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January 12th, 2009 at 14:51
I hope the backgrounds get a little more work. The rocks look less jagged than they did in the lower resolution version, even accounting for limits of the medium… I’d prefer them to be a bit more pointy than smooth. Adds to the ambiance.
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January 17th, 2009 at 03:02
I think the rocks can’t look any more spot on in higher resolution, IMO.
They just need to work in the dialogue box borders.
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