Still Tired… See?
Oct 22

That sure looks like three save files, doesn’t it?

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17 Responses to “Hmm, What’s This?”

  1. ZarroTsu Says:

    I KNEW IT. I LUVS YOU, PIXEL. :D

    One for everything, one for minimal, and one as a guest file. Or so I’d use them.

    Oh, by the by, I have a nice, simple idea for cavestory’s main wii-menu background. Kasuma and Quote flying on the Sky dragon; the moon shining through clouds in the background… (See: bad ending)

    Also, does anyone else want to hurt the many advertising places that /spoil half the game/ in it’s description? Last I checked, Quote’s identity, persona, and initial mission are all meant to be /a secret/. Grawr.

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  2. dqle Says:

    Huh? Three save files?! Man, how long I’ve waited for this to happen!
    A little bland to me, but that’ probably because of the not-so-obviously-pixelated font in use. A new look for the menu wouldn’t hurt!
    And WHOA! Mr. Traveler must have traveled back in time, last saving on the day of Y2K… (perhaps this explains why he ends up in a random cave with no memory)

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  3. sfried Says:

    That looks like a new Quote sprite, abeit a different lower-res Quote sprite. Probably just a cursor?

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  4. GeminiSaint Says:

    Awesome!
    Then again, I was already taking such an improvement for granted.
    Keep up the good work, guys. :D

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  5. Toadsanime Says:

    Glad to hear the good news; thanks for informing us, Tyrone. Three save files will definitely be more convenient.

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  6. AClarkFS Says:

    hrmmm… well it sure “looks” like three save files, im not sure what else this could be, is this a trick question?

    kidding… On the Wii it would be kinda hard to copy & paste your save file elseware like the pc version.

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  7. GoNintendo » Blog Archive » Cave Story WiiWare - blog update- What are you waiting for? Says:

    [...] Link // Cache-busting and pageid values var random = Math.round(Math.random() * 100000000); if (!pageNum) var pageNum = Math.round(Math.random() * 100000000); document.write(”); document.write(”); [...]

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  8. Cave Story on WiiWare adds save slots for multiple plays | Blog, Radio Blog, News Blog, Free Blog Says:

    [...] Rodriguez has updated Nicalis’s blog with the image above from Cave Story. As you can imagine, it informs us all that the game will have [...]

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  9. Cave Story on WiiWare adds save slots for multiple plays | Wii Crazed Says:

    [...] Rodriguez has updated Nicalis’s blog with the image above from Cave Story. As you can imagine, it informs us all that the game will have [...]

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  10. Cave Story on WiiWare adds save slots for multiple plays | Mystery Answers Says:

    [...] under: News, WiiWare Tyrone Rodriguez has updated Nicalis’s blog with the image above from Cave Story. As you can imagine, it informs us all that the game will have [...]

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  11. Cave Story on WiiWare adds save slots for multiple plays | We Like to Wii Says:

    [...] under: News, WiiWare Tyrone Rodriguez has updated Nicalis’s blog with the image above from Cave Story. As you can imagine, it informs us all that the game will have [...]

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  12. Cave Story on WiiWare adds save slots for multiple plays | Reviews Manual Says:

    [...] Rodriguez has updated Nicalis’s blog with the ikon above from Cave Story. As you crapper imagine, it informs us every that the [...]

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  13. Tadashi Says:

    Is that a grappling hook in the time defying savegame?

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  14. ZarroTsu Says:

    I think it’s a development-specific Wii, time-setting, or general emulation.

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  15. Cave Story on WiiWare adds save slots for multiple plays | Wii News Says:

    [...] Rodriguez has updated Nicalis’s blog with the image above from Cave Story. As you can imagine, it informs us all that the game will have [...]

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  16. Cave Story on WiiWare adds save slots for multiple plays | Console Informer Says:

    [...] Rodriguez has updated Nicalis’s blog with the image above from Cave Story. As you can imagine, it informs us all that the game will have [...]

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  17. Ultimatum479 Says:

    Awesomeness. Since you’re going for the detailed look, how about a small yellow number at the top right of the weapon icons to show their current level, too, mebbe?

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