Oct 13
Gametrailers has some gameplay footage up. They put up a bumper stating that the artwork is work-in-progress. The music is work-in-progress, too. There was also a strange bug where the music was playing at about 17-percent slower than it should. The sound effects haven’t been balanced and are WAAAAAY too loud in the footage you see here. Did I mention the music and audio aren’t complete? We promise the sound effects won’t make anyone’s ears bleed.
29 Responses to “Gametrailers Video Footage–Yes the Audio is WIP”
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October 13th, 2008 at 17:27
sounds like shitty midi music
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October 13th, 2008 at 17:51
Will the final music be General MIDI instruments? If so I think a lot of people are going to be very disappointed.
Please address this question, I’m sure a lot of people wish to know.
thanks!
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October 13th, 2008 at 18:47
It’s all WIP guys. He says so at the top. That means “Work in Progress”, incomplete. Besides, even if you end up not liking the completed version’s new music, you can always choose to hear the old music instead.
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October 13th, 2008 at 19:20
Well, so far I have a few expectations that I’d enjoy seeing.
First and foremost, two main-game toggles; one would toggle gfx “quality”, the other to toggle music “quality”. both would have options between old and new.
Secondly, I wouldn’t mind seeing the boss-rush mod as another game mode. While I’d prefer it comes with the game, it’d probably be download-able content, wouldn’t it?
Finally, a lot of people would certainly enjoy seeing a scoreboard for hell and boss-rush time attack runs. Preferably world-region limited, or perhaps multiple scoreboards for each, such as region, country, and world rankings. Maybe.
I have high expectations for the end product before I consider buying it. I’m sure a few people share this expectation too; it’s just a common artistic want, really.
…hm… I wouldn’t mind seeing my own cave story mod as download-able content, when I think of it… Of course, Pixel would obviously need to look at it first. I’m sure his expectations of his own engine are highest. Hahah. ( Hurry up with the game artwork, Zeshiro. >:| )
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October 13th, 2008 at 20:00
I think the problem is that there is no Life Capsule aquisition theme. Sure, I know it’s a work in progress, but I hope all the sound-effects/themes/leitmotiffs will make it in the final game.
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October 13th, 2008 at 20:35
Sorry, but it really is impossible for me to ignore the Grass Town music. It really is NOT good at this point… (possibly due to the fact that it’s 17% slower…)
Aside from the various audio issues, the gameplay looks rather unchanged, and I like that!
Though it seems that nothing will dramatically change, gameplay-wise, I do wonder if Nicalis will add anything additional to the game besides revamped graphics and audio. Sure, both are great, but as a remake, I expect some other worthwhile additions.
I have many suggestions, but they’d be too long to post here…
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October 13th, 2008 at 20:39
Speaking of which, what about the borders around the textbox? The physics looks like it could use a little work. I noticed you’re using new fonts for the port, or are those placeholders as well?
Aside from that, I’m pretty sure you’ve heard all there is to hear about the music, which, again, I think could use better midi instrumentation.
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October 14th, 2008 at 02:17
[...] Just incase you didn’t think I was in-the-know, Tyrone Rodriguez has updated the official Cave Story WiiWare blog with this [...]
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October 14th, 2008 at 04:56
ZarroTsu: They already confirmed that the new graphics and music can be toggled on/off individually.
A boss rush mode sounds like it would make a good extra. Also, I’m gonna take this opportunity to repeat my own suggestion for this game…
- Ikachan, the game, as an unlockable: You guys must be aware of how defeating the Waterway boss (Ironhead) without taking damage grants you the “Alien Medal”. It just seems very fitting to me if earning this medal unlocks Ikachan, a nice little game which is usually considered as the predecessor to Cave Story.
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October 14th, 2008 at 05:37
Three great videos, thank you.
As the option to toggle the new music/graphics on and off has been included, the massive change in music/graphics does not affect me negatively. In fact, it means we get two experiences in one.
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October 14th, 2008 at 07:21
[...] When the official announcement came out, we sent a few questions about the development of the new version, the changes being made, and the future of Nicalis and Cave Story. We’ve posted the interview after the break. whether you’d like to see the current state of WiiWare Cave Story, you can see two gameplay videos, as well as another interview done by GameTrailers, here. [...]
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October 14th, 2008 at 07:54
[...] Cave Story, you can see two gameplay videos, as well as another interview done by GameTrailers, here.Gallery: Cave Story (WiiWare)Is Cave Story on WiiWare based on ported code or on new code? How many [...]
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October 14th, 2008 at 09:16
To everyone asking about the new music:
To be blunt, it just seems like the midi’s from the game we have trying to be played on the Wii. I’ll go on a leg here and say that these guys where asked to show something at the latest conferences and a few elements were…lacking…To use a better word, and used old materials with new ones, chances are though a fast hack was done giving out bad sfx and music, and some music not even playing!
I’d highly doubt Pixel and the rest of the team would REMOVE anything from this…Nor would they release a product like it’s current state.
Well, here’s me saying good luck with this project guys!
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October 14th, 2008 at 10:40
you’re gonna release the wiiware version in Europe? Right?
VERY PLEASE!!!!! ;_; me want
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October 14th, 2008 at 14:18
[...] Here’s an interview with Tyrone Rodriguez, the producer of Cave Story Wii, where he discusses the game and their partnership with Pixel. Big reveal: Nicalis is aiming for a holiday 2008 release, and a 500-1000 point price tag. More videos on the blog. [...]
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October 14th, 2008 at 17:27
[...] When the official announcement came out, we sent a few questions about the development of the new version, the changes being made, and the future of Nicalis and Cave Story. We’ve posted the interview after the break. If you’d like to see the current state of WiiWare Cave Story, you can see two gameplay videos, as well as another interview done by GameTrailers, here. [...]
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October 14th, 2008 at 18:59
I realize that it’s a WIP, but they haven’t specified whether the final result will be General MIDI or re-sampled … here’s to hoping it’s all resampled!
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October 15th, 2008 at 03:18
[...] aren’t complete? We promise the sound effects won’t make anyone’s ears bleed. Gametrailers Video Footage–Yes the Audio is WIP | Unless spiders are shooting lasers, then it’s time to fear! de blob / Earthworm Jim / Mega [...]
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October 15th, 2008 at 05:16
YAY! Go videos<3
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October 15th, 2008 at 07:46
I am just really happy that there is an option to switch to old sounds. Sprites are good. I hope that the actual ‘new’ sounds will be better that this though.
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October 15th, 2008 at 13:55
I know Nifflas’ musical works, and if he uses his own sound, I’m very confident that the music will be very awesome.
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October 15th, 2008 at 20:12
I’m more interested in seeing the new content, rather than the new music or spritework. I’m more likely to play using the old versions of both.
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October 16th, 2008 at 22:48
Gonna give us an LP of the new levels (if there are any) DC?
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October 17th, 2008 at 04:30
Probably not. Go play it yourself.
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October 26th, 2008 at 00:50
[...] When the official announcement came out, we sent a few questions about the development of the new version, the changes being made, and the future of Nicalis and Cave Story. We’ve posted the interview after the break. If you’d like to see the current state of WiiWare Cave Story, you can see two gameplay videos, as well as another interview done by GameTrailers, here. [...]
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October 26th, 2008 at 00:52
Wait, what? The protagonist has a SMILE now? Ugh.
The sprite upgrades I’ve seen so far have been, on the whole, good. I’d play with them. But putting the smile on the main character is NOT a good idea. A major strength the expressionless face he had in the original was that it allowed for juxtaposition, and for you to imagine what is on his face, without making it seem too lacking. Give him a smile, or any other facial expression, and in a great many cases this will break immersion, or devalue the emotional scenes. Because you are given choices in this game, no one expression, even IF it changes based on the situation, will be fitting. This is such a big deal for me, but I don’t want to have to turn off the rest of the new graphics…
Such a conundrum.
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November 14th, 2008 at 19:56
Umm. Since when is the Polar Star able to have more than two shots onscreen at once? (Notice the physics-defying rapidfire action against Balfrog) That’s a rather important detail, since it’s a big motivation to swap it for Curly’s Machine Gun, the Snake, or especially the Spur.
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November 14th, 2008 at 20:51
@Gigafreak
Well, the player must be a button masher, like myself! It doesn’t look possible, but it is easily doable if you’re a long time NES player!
The reason why you think you see more than two shots is probably because the shots hit Balfrog’s projectiles. That, and the player was pretty close to Balfrog in order to fire repeatedly quickly.
The player in the video was able to do 76 damage (in 5 seconds) before Balfrog closed its mouth. I played the game once again to see whether this was possible.
Doing a few trials with a maxed Polar Star, I was able to do between 92-100 damage easily before Balfrog closes its mouth, in about 5 seconds. (Balfrog will close its mouth at 100 damage automatically, regardless of time)
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November 15th, 2008 at 09:56
Ehh, well this is only a demonstration build. Even if I’m not just hallucinating it (which is entirely possible, what with the blurriness of the videos), I’m sure they’ll get it all sorted out by beta and release.
Go forth and kick ass.
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